Performance at Pennsylvania State University
Through humor, satire and education, this performance is based on an interpretation of the Washington Redskin’s team logo; trying to make it a tangible object while also creating a persona. Created using CNC printing, a three dimensional wearable mask/object of the Redskin’s mascot was created, preserving the stereotypical features and dark, red skin, of Native American people. I wanted to embody this symbol in a performance, allowing the audience to communicate to an idea rather than a specific person. Potentially, anyone can wear this mask and imagine what it’s like to be this idea, while also questioning what’s the motivation behind keeping the mascot the way it is.
The logo on the helmet references a non-existent, yet broadly representing figure, thus an investigation of simulation was important: ‘the generation by models of a real without origin or reality.’ Through creating a wearable mask, this entity now has an actual aura and personality. What that becomes is entirely subjective and malleable. Potentially it’s a figure for demystification, empathy, and learning; or on the other end of spectrum; reaffirming team pride, humor, and pushing a stereotype while also trying to make a profit.
In the end, this character is an important and empowering figure to inform and change opinions of what this symbol represents. No longer must the logo represent a stereotype of Native Americans, but has a specific connotation in the hands of indigenous people.